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Hi, this is my firs post!
Is there some -free, and if possible easy to use- alternative to audio playback in SGDK (.vgm and .wav) for Mega Drive games different than the SGDK default implementation?
Recently I did my first small Mega Drive game for a gamejam using SGDK, which you can play here: https://yurinka.itch.io/agdc24
If you scroll down in that website, you'll see we made a second unused music track (downloadable there in .vgm and .wav formats) that we didn't include unlike the other one we made, because when added to the game it sounds awful. I tried to use the XGMtool provided in SGDK to try improve/optimize/convert it and didn't work (sounds even worse). I did research a bit and found out that the audio side of SGDK 2.0 is still in beta and there's some stuff missing, so I thought that maybe the music file we did is ok and maybe there's something in SGDK that doesn't work properly.
In addition to this, as you can see (well, listen) in the game we added some voice samples by loading some .wav files, which as expected don't sound pretty well.
I noticed that recently some new/recent Mega Drive games feature (I assume CD quality, or almost) music and sound effects that sounds better than usual, apparently using CD tracks inside the Mega Drive rom or something like that. And there's also the old games patched with CD music tracks in Mega Drive. I researched this a bit and the patching seems to be done with ASM code that that as of now I have now idea how to integrate it in SGDK or if it can be used for new games. I wonder if this is being done by using some audio library easy to use in C for SGDK.
Thanks in advance!
Is there some -free, and if possible easy to use- alternative to audio playback in SGDK (.vgm and .wav) for Mega Drive games different than the SGDK default implementation?
Recently I did my first small Mega Drive game for a gamejam using SGDK, which you can play here: https://yurinka.itch.io/agdc24
If you scroll down in that website, you'll see we made a second unused music track (downloadable there in .vgm and .wav formats) that we didn't include unlike the other one we made, because when added to the game it sounds awful. I tried to use the XGMtool provided in SGDK to try improve/optimize/convert it and didn't work (sounds even worse). I did research a bit and found out that the audio side of SGDK 2.0 is still in beta and there's some stuff missing, so I thought that maybe the music file we did is ok and maybe there's something in SGDK that doesn't work properly.
In addition to this, as you can see (well, listen) in the game we added some voice samples by loading some .wav files, which as expected don't sound pretty well.
I noticed that recently some new/recent Mega Drive games feature (I assume CD quality, or almost) music and sound effects that sounds better than usual, apparently using CD tracks inside the Mega Drive rom or something like that. And there's also the old games patched with CD music tracks in Mega Drive. I researched this a bit and the patching seems to be done with ASM code that that as of now I have now idea how to integrate it in SGDK or if it can be used for new games. I wonder if this is being done by using some audio library easy to use in C for SGDK.
Thanks in advance!