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  1. MarkeyJester

    Mini-tutorials Thread - MDDC Edition

    Ahhhh that's amazing! Sign extension of movem on data registers, now that is something I did not expect, good call~
  2. MarkeyJester

    Mini-tutorials Thread - MDDC Edition

    Not bad; we might be able to do slightly better though: move.l obVelX(a0),d0 move.w d0,d2 asr.l #$08,d0 sf.b d0 add.l d0,obX(a0) ext.l d2 asl.l #$08,d2 add.l d2,obY(a0) Assuming the X and Y speeds are together (as they are in the original); this will save you 4 cycles and 2...
  3. MarkeyJester

    Some strange Sonic CD sprites

    Sounds to me like they were designed for that 3D loop (I know, let's just... give the team the benefit of the doubt, it's meant to be a loop...), but never got programmed in. I suspect the remake didn't have them purely on the basis of auto-optimisation? Ya know, removing non-used frames from...
  4. MarkeyJester

    Quick Showcase Thread

    I'm loving the icon graphics~ Can't wait to see what the level will look like! =D
  5. MarkeyJester

    The Mini-Project Release Thread

    That was fun! The SEGA screen was an awesome touch in my opinion~ I really like the small details you guys put into GHZ, like the tiny flowers, or the palmtree sprite object which goes infront of the checkerboard backgrounds, they're really nice touches which add to GHZ but without going...
  6. MarkeyJester

    The unfinished sonic 3d blast saturn trailer.

    This always has me bothered with prototypes, it's always audio issues which don't seem to make much sense. Lots of SFX mis-matching and you think "how?". I get development, but the mis-matches and issues always seem waaaaay blown out of proportion, to the point where you get suspicious and...
  7. MarkeyJester

    Code Proof Reading and Optimization Thread

    I like the idea of this thread! Perhaps it might be an idea to extend the idea to optimisation too, for example; if a code which is ran in a loop is too slow, "anyone have an idea of how to speed it up?", that sorta thing.
  8. MarkeyJester

    Quick Showcase Thread

    Some pixel experimentation.
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