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  1. Inferno

    Mini-tutorials Thread - MDDC Edition

    I can actually say that you did the simplest and least hacky way of not having the HUD in the ending: by making it LITERALLY not load at all.
  2. Inferno

    Quick Showcase Thread

  3. Inferno

    Quick Showcase Thread

    Considering Nat mentioned DualPCM briefly when he was referring to Fractal Sound in his SONAR dev diary, I'd assume so.
  4. Inferno

    Quick Showcase Thread

  5. Inferno

    Quick Showcase Thread

  6. Inferno

    Quick Showcase Thread

  7. Inferno

    Quick Showcase Thread

  8. Inferno

    The Free Assets Thread

    Putting DisplaySprite before a check for deletion can break horrifically depending on mappings format.
  9. Inferno

    Quick Showcase Thread

    Before v. After
  10. Inferno

    Code Proof Reading and Optimization Thread

    Also posting here just because I'm curious: this code is a mess and I wanna see if I can clean it up in any way that doesn't break it. (NOTE: USES S3 OBJECT MANAGER!) It won't be a separate file though.
  11. Inferno

    The Free Assets Thread

    Feel free. I know how the code works, so I'll answer.
  12. Inferno

    The Free Assets Thread

    S1D has code for a standalone FG object, in contrast to the pylon. I am happy to provide this, but you will have to adjust it yourself for mappings, art, etc. Made for Github disasm, should be easy enough to port to Hivebrain with enough knowledge. Should work in vanilla S1: FGObject...
  13. Inferno

    [Sonic 1 - Github] - Per-Act Music via Bit Math

    Brought over from SSRG, mostly because it's a useful guide. There's an added note towards the bottom! As most of you know, there's already guides for per-act music, but... I personally think, after looking at how S3 does it, the guides do it in a rather "hacky" and unoptimized manner. Here's...
  14. Inferno

    Quick Showcase Thread

  15. Inferno

    Mini-tutorials Thread - MDDC Edition

    So, I figured I'd kickstart this thread over here, as a place for smaller tutorials that don't really deserve their own posts, mostly just to save thread space. Credit goes to DeltaWooloo for the original thread over on SSRG. So, let's start with a simple tutorial of mine: changing basic level...
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