Also posting here just because I'm curious: this code is a mess and I wanna see if I can clean it up in any way that doesn't break it.
(NOTE: USES S3 OBJECT MANAGER!)
It won't be a separate file though.
S1D has code for a standalone FG object, in contrast to the pylon. I am happy to provide this, but you will have to adjust it yourself for mappings, art, etc. Made for Github disasm, should be easy enough to port to Hivebrain with enough knowledge. Should work in vanilla S1:
FGObject...
Brought over from SSRG, mostly because it's a useful guide. There's an added note towards the bottom!
As most of you know, there's already guides for per-act music, but... I personally think, after looking at how S3 does it, the guides do it in a rather "hacky" and unoptimized manner.
Here's...
So, I figured I'd kickstart this thread over here, as a place for smaller tutorials that don't really deserve their own posts, mostly just to save thread space. Credit goes to DeltaWooloo for the original thread over on SSRG.
So, let's start with a simple tutorial of mine: changing basic level...