Hello All! Last year I made a basic Sonic 1 layout hack, and I recently made some adjustments based on the feedback I got, and designed two more acts. I added a lot more rings this time (shout out to Project FM's Sonic 3 Object/Ring Manager reference), so I increased the extra life ring count to...
Are you asking for the code...? The method is relatively the same between both disassemblies. What exactly are you trying to achieve in your project?
This version is made so that the player can move around freely during the transition, but it's quite choppy, and imperfect. One of these days I...
there is something very cursed about the controller delay setting automatically sending you to LZ3 if you select it as a level
(also, the link is still redirecting me from youtube)
Manual Special Stage Rotation Control in Sonic 1
Would you like to have Sonic 1 Special Stages where you control the rotation with the d-pad, a la Sonic 4: Episode 1? It's actually quite simple, and should only involve about 7 lines of code.
In the Special gamemode's init code, comment out...
Figured I'd bring this here (since the formatting on Gardeguey/GenesisFan64's original post on Retro is horribly broken):
Quick Palette Load (PalLoad_Loop Subroutine)
Several years ago, I found a very flexible method to changing palettes on the fly, courtesy of Gardeguey/GenesisFan64.
Place...