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  1. Speems

    Quick Showcase Thread

    I made an accuracy related adjustment to my TTS repros, and that's regarding the shading on the side of his head. Other sprites have been adjusted to stay consistent with each other in terms of details. Additional credit towards Cyberooze is present considering the pieces he sent me to get me...
  2. Speems

    Quick Showcase Thread

    Updated my sheet for Christmas, not much tweaky but adding some more custom sprites :mddc_uwu:
  3. Speems

    Mini-tutorials Thread - MDDC Edition

    How to Remove the Points Object in Sonic 1 (Hivebrain 2005) If you hate the occasional instance of the points art fucking up some aspects of your Sonic art, or need to save some VRAM, removing the points art/object may be the way to go. Here's how you can do it! This is based off a finding by...
  4. Speems

    Quick Showcase Thread

    And now a Sonic sprite sheet that is half reproductions of the sprites from the lost autodemo, and half customs that place its style on the final game's sprites. Like the text near the bottom says, credit is required to use them for your project and EXE/creepypasta projects are an instant no.
  5. Speems

    Mini-tutorials Thread - MDDC Edition

    So I decided to bring over two easy ASM tweaks to MDDC, so here we go. CD Esque Explosion Animations This is another one of those insanely easy tweaks for animations when you know what you're doing. In this case, we're gonna make a slight adjustment to the explosion animations (monitors...
  6. Speems

    Quick Showcase Thread

    Yeah uh, it isn't working. This error occurs when unzipping, so I can't test it on any emulator or on my Genesis.
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