Recent content by sega mega dude

  1. sega mega dude

    streaming planes new thread

    thankyou
  2. sega mega dude

    streaming planes new thread

    why does it skip to the next column?
  3. sega mega dude

    streaming planes new thread

    Let's say that the width of the plane is 64 tiles. The size of a tile ID in bytes is 2 bytes, so the stride of the plane would be 128 bytes. Setting the auto-increment value to that would make it so that when you write a tile ID, it will increment the VRAM address by that amount automatically...
  4. sega mega dude

    streaming planes new thread

    .DrawLeft1: move.l (a2)+,(a1) ; Draw column tile dbf d0,.DrawLeft1 ; Loop until section is drawn would this be drawing a tile directly underneath the one above?
  5. sega mega dude

    streaming planes new thread

    thankyou!!
  6. sega mega dude

    streaming planes new thread

    does "draw column 2" and "flush column" both work toggether to draw a column of new tile data or is it just "drawcolumn 2" or just "flush column" ?
  7. sega mega dude

    streaming planes new thread

    what do you mean by flushed? and which part of the code do they actually get drawn?
  8. sega mega dude

    streaming planes new thread

    DrawColumn2: move.w cameraY.w,d1 ; Draw from the top of the camera andi.w #$FFF0,d1 subi.w #16,d1 move.w d1,d2 ; Construct VDP command from camera position andi.w #$F0,d2 ; (y & $F0) * 16 lsl.w #4,d2 move.w...
  9. sega mega dude

    streaming planes new thread

    Thankyou!! This is going to help me so much and also cool images i used genskmod so see the streaming in the plane explorer :D
  10. sega mega dude

    streaming planes new thread

    if you could do that that would be great!! :D
  11. sega mega dude

    streaming planes new thread

    i saw i youtube description and it said something like this: new columns and/or rows get drawn over old ones. The tiles are 16x16 pixels, so two rows or columns have to be updated at a time. This is done using a temporary buffer which gets populated with the tile data and is then updated using...
  12. sega mega dude

    streaming planes new thread

    i t i tried coding the streaming system but i did not know where to start where do you think would be good to start?
  13. sega mega dude

    streaming planes new thread

    thankyou:D
  14. sega mega dude

    project using sample

    so i was looking around for some piece of code to get started coding for the Sega mega drive so i found a really good sample but the only problem was i did not know how to build it but i eventually found out i changed the maps and stuff
  15. sega mega dude

    streaming planes new thread

    so i would need to construct a vdp write to write to an appropriate portion of the plane and then set the auto increment to increment the stride of the plane is there a mode for incrementing a stride of the plane?
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