sooooo there was always a thing with sonic 1 objects that really bothered me a lot like doing this
move.w a1,d5
subi.w #$D000,d5
lsr.w #6,d5
andi.w #$7F,d5
move.b d5,(a2)+ what this does is calculate where objects are located in object ram and...
this is a thread about the Tidal tempist act 3 good futuer port to the mega drive made by me , thanks devon for showing me how to set up the header >3 keep in mind this isnt bit perfect bc there is a clean dis that has the MMD header and all Download ...
Hello everyone this is my attempt at disassembling R43C from sonic cd tidal tempist proto 712 so far there is a lot of left overs junk in it there is also data from other levels that point to wrong stuff dont really mine em example they duplucated the enemy tonbo from ttz act 1 and 2 stuff like...
this is basically my own credits
quick showcase if you have any ideas you can share then go ahead :p
IF you wanna see the code here you go should be simple
Credits_EC:
;jmp Main_Running_Tittle
move.b #MusID_Stop,d0
jsr PlaySound ; stop music...
if you are looking for a way to import s3k manager but your dis is too bad and doesnt really let you shift the varables around you can just modfy DisplaySprite routine by making a table that takes the priority id and then turns d0 into a word then you just add whatever is in d0 into a1 that...