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  1. lavagaming1

    optimized object 57 from sonic 1

    sooooo there was always a thing with sonic 1 objects that really bothered me a lot like doing this move.w a1,d5 subi.w #$D000,d5 lsr.w #6,d5 andi.w #$7F,d5 move.b d5,(a2)+ what this does is calculate where objects are located in object ram and...
  2. lavagaming1

    The R43C port to the mega drive

    this is a thread about the Tidal tempist act 3 good futuer port to the mega drive made by me , thanks devon for showing me how to set up the header >3 keep in mind this isnt bit perfect bc there is a clean dis that has the MMD header and all Download ...
  3. lavagaming1

    Sonic CD R43C disassembly

    Hello everyone this is my attempt at disassembling R43C from sonic cd tidal tempist proto 712 so far there is a lot of left overs junk in it there is also data from other levels that point to wrong stuff dont really mine em example they duplucated the enemy tonbo from ttz act 1 and 2 stuff like...
  4. lavagaming1

    My own credits system showcase

    this is basically my own credits quick showcase if you have any ideas you can share then go ahead :p IF you wanna see the code here you go should be simple Credits_EC: ;jmp Main_Running_Tittle move.b #MusID_Stop,d0 jsr PlaySound ; stop music...
  5. lavagaming1

    sonic 3 credits

    where can i find sonic 3 scrolling credits art and code in the s3k git disasm ? ??
  6. lavagaming1

    Sonic Games prioirty managers, my custom one

    if you are looking for a way to import s3k manager but your dis is too bad and doesnt really let you shift the varables around you can just modfy DisplaySprite routine by making a table that takes the priority id and then turns d0 into a word then you just add whatever is in d0 into a1 that...
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